UX Research / HCI / Product Thinking

I research how digital systems shape behaviour, then design and build better ones.

I am Muhammad Zaid Arif, an HCI researcher, designer, and builder focused on UX research, ethical interaction design, persuasive systems, children's technology, and learning experiences.

My work sits between research depth and product execution. I do the thinking, the testing, the rebuilding, and the polishing.

ResearchInterviews, thematic analysis, behavioural insight
DesignSystems, flows, information architecture
BuildHTML, CSS, JavaScript, Python, prototypes
TeachProgramming, AI, learning, explanation

Selected Work

Selected Case Studies

Four projects that show how I think, research, design, and build.

Game reward calendar scenario still from the Understanding Deception thesis project.
UX Research / HCI / Children & Technology

Understanding Deception

A qualitative HCI study of how children perceive and react to deceptive design patterns in games.

A defended master's thesis based on scenario-based interviews with 18 children, exploring manipulation, pressure, risk, responsibility, and autonomy in digital games.

UX ResearchHCIChildren & TechnologyDeceptive DesignThematic AnalysisScenario-Based Interviews
Morrow desktop calendar interface showing weekly events and an add event panel.
Product Design / Behavioural Design / Front-End Build

Morrow

A private experimental product exploring how technology can help people create days worth remembering.

A calendar that evolved through values-based categories, prayer integration, streaks, recovery windows, a removed garden concept, photo documentation, recap videos, and ethical questions around sharing.

Product DesignBehavioural DesignEthical PersuasionReflectionMemoryIteration
ICCIT homepage redesign prototype screen showing navigation, hero content, and student information cards.
UX Design / Information Architecture / Institutional Web Redesign

ICCIT Web Redesign

A research-backed redesign of an academic homepage.

A class project that evolved into an implementation-facing redesign concept for the Institute of Communication, Culture, Information, and Technology at the University of Toronto.

UX DesignInformation ArchitectureContextual InquiryParticipatory DesignUsability TestingWeb Redesign
Pool scoring prototype showing two players, ball states, target scores, and match history.
Digital Tool / JavaScript Prototype / Community Workflow

8-Ball / 9-Ball Pool Scoring Tool

A small digital scoring tool built to reduce scoring disputes in CPA-style pool matches.

A lightweight HTML/CSS/JavaScript prototype that moved paper scoring into a shared record, supporting trust, fairness, dead-ball logic, match history, break tracking, and randomized team generation for equal opportunity.

JavaScriptDigital ToolTrust & FairnessEqual OpportunityRule LogicPrototype

Process

How I Work

I research behaviour, not just opinions.

I look for what people notice, what they miss, what they tolerate, and what they resist. Good UX research is not just asking what users like. It is understanding how systems shape decisions.

I translate research into structure.

I turn messy findings into themes, requirements, flows, and design decisions. Research only matters if it can move the product forward.

I build to understand.

I do not treat building as separate from research. Prototyping helps me find friction, test assumptions, and see where an idea breaks.

I keep refining.

I work systematically, but I expect problems. Bugs, edge cases, and failed assumptions are part of the process. I keep going until the product works.

Methods

Skills and Methods

Research

  • User Interviews
  • Scenario-Based Interviews
  • Thematic Analysis
  • Research Synthesis
  • Literature Review
  • HCI Research

Design

  • Information Architecture
  • Interaction Design
  • Wireframing
  • Accessibility
  • Design Systems
  • Content Strategy

Build

  • HTML
  • CSS
  • JavaScript
  • Python
  • Firebase
  • Responsive Web Design

Teaching

  • Programming Instruction
  • Technical Explanation
  • AI and Learning
  • Workshop Design
  • Research Presentation

About

More than one role.

I am a researcher, designer, builder, educator, and a lot more. I do not want my work reduced to a single label. The strength of my practice is that I can move between questions, systems, interfaces, and implementation, and understand how each one affects the other.

Let's talk about research, design, or systems that need clearer thinking.

If you are hiring for UX research, HCI, product research, or roles that need someone who can move between research, design, and implementation, I would be glad to talk.

Get in Touch